![]() These games may look a little bit crude, but with a little imagination, they can still be very fun. Sure theres the obvious 'isKeyDown' method, but that doesnt serve. Upload the apk, using google drive, and download it on to your phone. Ive been looking through the API, and I cant seem to find a method that checks to see if a key has been pressed.Make a signed apk by going to the build menu in Android Studio.If you have done this correctly, you will see the assets in android studio.įinally you will make the Android package. Open the activity file being renamed in step 5, remove the comment in front the statement in method onCreate and assign the class object of your world class to the variableĭroidfootActivity.worldClass (DroidfootActivity.worldClass = SpaceInvadersWorld.class Ĭopy the folders images and sounds which contain the images and sounds of your Greenfoot scenario into the folder DFTemplate/src/main/assets. If the sound is played again later, it will resume from the point where it was paused. If youre only using the blue circle to play sound, then the coding for. The button is for decoration and is an object that produces sound (because the button class creates the sound). Pauses the current sound if it is currently playing. If the sound only activates from pressing the arrow keys, then what is the point of the blue circle in the middle of the frame (unless its just decoration). The sound cannot be played several times simultaneously. Better is to create and keep a reference to a GreenfootSound object which you can control. With that, however, you have no control over it - it will play until completed (unless you close the project outright). A GreenfootSound loads the audio from a file. The simplest way is to use aySound ( / string filename of music file / ). Let us say you ran the code above and the output was The sound took 4.263 seconds to play. Represents audio that can be played in Greenfoot. If you need to keep a reference of its length, just add it directly as an instance field. ![]() Please note that you will have to edit all java-files to define the corresponding package-statement as the first statement ( package ).Įliminate all errors in your java-files which can occur due to the differences between the original and the Android Greenfoot class library (see chapter 2). The play length is not something that can change. package="" )Ĭopy the java-files of your Greenfoot scenario into the package being renamed in step 4. Open the file AndroidManifest.xml and rename the package-attribute (second line) corresponding to the renaming in step 4 (e.g. Rename the file/class DFTemplateActivity in folder src in the package being renamed in step 4 (bspw. The code above is from my PlayerShip class (Actor. still playing every single frame (which of course makes it horribly annoying), and I dont know how to fix it. 0 I recently started dabbling in Greenfoot, and so far its working fine. Open the file strings.xml in folder DFTemplate/src/main/res/values and replace the name DFTemplate by the name of your scenario (e.g. Sound starts playing despite using isPlaying.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |